Easthaven

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Characters

Character Role Race Age Gender Descriptors

Locations

Town Hall

A two-story building that housed venues for gatherings, public records storage, and the local library. While the town was not truly lawless, the locals said that "anything goes in Easthaven." Pickpocketing was decidedly made legal throughout the town's history. Neverthless, convicts were routinely offered as sacrifice to the Frostmaiden, honoring an old tradition, and Easthaven could readily assemble a militia approximately 150 to 200 warriors strong.

White Lady Inn

Named after the cryptid White Lady. The Lady died while her husband was away, amassing a fortune for their shared future, and after her death, appeared at shore of the lake where they first met. The proprietor's name is Bartaban.

The Wet Trout

The largest and loudest of the town's taverns.

Easthaven Ferry

A once-successful business that had to be closed due to the Everlasting Rime.

Stables

Happenings

§ Details
19 Players plot how to protect Speakers likely to vote for them in the Council. They hold a symposium on military affairs in Lonelywood. Nimsy is saved from a bribery attempt. No action in Easthaven. Bragnar seeks to influence Crannoc, but does not learn why he is voting against the Army. He whispers only to Bragnar that "She'll kill them all". Merken protects Torvus in Caer Konig, intercepting an effort to blackmail him with a false dossier of his drunked antics. Johnny protects Speaker Masthew in Termalaine with Sparky, preventing an assassination attempt. Olivessa's bees are poisoned.
16 The group discusses a mysterious hooded woman who hired goblins to cause a distraction. They attempt to capture one of the goblins but fail. The conversation then shifts to their political mission, revealing they need to convince either Termalaine or Easthaven to support their cause in an upcoming council vote. They decide to head to Termalaine next.
11 Agents from Easthaven served a warrant for arrest on Dzaan, and the Crew opted not to interfere. Sahnar was appointed temporary librarian.
09 Imdra Arlaggath is now the captain of Easthaven's militia. She was our expert on poisons. She's a genius. She could take two herbs and make you dead or feel like a god. Sometimes both. I doubt she'll share her recipes. She wouldn't even share them with me. But she might teach you how to develop your own.